Landrules
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Forks - Rules and Guidelines
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1. Introduction
2. Blockaded Militaries
3. Banned Equipment
4. Forks Objectives
5. General Behavior
6. Weapon Restrictions
7. Vehicle Restrictions
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1. Introduction
Welcome to Forks, home to Kratus Mepita. This sim is damage enabled, so please make sure to leave, if you don't want to be shot.
This document outlines the basic rules that are to be followed while on this sim. All infractions will be met with a warning, continued infractions will be met with an ejection, and if necessary, a ban. With that in mind, please make sure to read this notecard in its entirety and ensure that what you are doing does not break sim rules. If you have any questions whether or not what you are doing breaks sim rules, please be sure to contact the highest ranking Officer or General on base regarding your issue. Otherwise, have fun and happy shooting.
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2. Blockaded Militaries and Alliances
The following militaries have been banned from partaking in combat within Forks. This also includes attacking Forks using their gear, or tag.
For more information regarding blockaded militaries, or if you would like to have your military un-blockaded, please contact Imperatorie Miche Cortes.
-Sturm Korps
-Exillion Enclave
The Kratus Mepita is part and the lead military of the alliance group "The International Union".
Part of it is currently R.A.I.D.
They is permitted to be armed and in tag at all times and may defend Forks while being attacked.
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3. Banned Equipment
For various reasons, certain brands of equipment, or general types of equipment have been banned from use within Forks. Anyone caught using banned equipment will be given a warning. Continued use of said equipment will result in more severe punishment.
-Firecore Weapons
-Fairlight Weapons
-Personal Shields
-Auto-Melees (Anything that automatically kills anyone within a certain range of the avatar)
-Griefing tools, HUDS, etc. (except communication HUDS)
-Push, or Phantom bullets (Damage bullets only)
- Seeking rounds of any kind, this includes: Anti-air rockets, Air-air rockets, sensor rounds, and any similar equipment.
-Avatar Attach aircraft, all aircraft must be rezzed on the ground and sat into to be used in Forks.
-Breaching Charges or any similar equipment
-Mines or similar equipment (exception: the ones, placed by General Miche Cortes, on the battlefield)
-No Jumppacks/Jetpacks
-Movement Enhancers of any kind (exception: tactical rolls/dodge rolls - as long as they are not used constantly)
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4. Forks Objectives
There are a few terminals in our main base. You will have to shoot them all to gain access to the core room. Once in, you will have to shoot the core.
Once you have successfully owned Forks that way, you are victorious.
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5. General Behaviour
-No shooting is to take place in the hub. The hub is considered the sheltered area in the North West corner of the sim. Once you reach the hill, you are considered out of the hub.
-All home points must be set in the public spawn point in the Hub.
-If your sim is under construction or otherwise closed to the public, please consult the highest ranking Kratorian in Forks before attacking.
-As a common courtesy, please do not fire on aircraft that are taking off. Please wait until the aircraft has actually began flying before opening fire.
-Attacks from Lone Wolfers may not last longer than 30 minutes. Afterwards they must wait a minimum of 60 minutes before returning.
-Attacking numbers must be kept at a maximum of a 2:1 ratio (Two attackers to one defender). If you choose to attempt to flood Forks, you will be asked to leave.
-Only one attacking force on Forks at a time. If you arrive at Forks and Kratus Mepita is already under attack, please wait patiently for them to leave before coming to attack. (exception: If you want to raid Forks being assisted by an alliance, please make sure that above stated ratio is kept.)
-No shouting or harrassing in IM. If you have an issue, please direct it to an Officer in Command in a civil manner. Please do not IM Kratorians to brag, insult, or to make smalltalk during battle.
-No Medic Tping. This means teleporting other combatants to advance their position on the field for any reason. (exception: the teleportation system in the defenders' spawn)
-No Avatar flying, period.
-No Sithacking. This means rezzing an object and moving it manually to move your position on the sim. It also means sitting on faraway objects such as chairs and posing stands for the same purpose.
-Single person aircraft such as airplanes may not be used as transport across the field. This means that you may not mount a plane at the hub, then dismount it across the sim to capture a point, or otherwise continue on foot. If for any reason you exit your plane while in the air, you will are asked to return to the hub and continue from there. Inversely, if you are on foot, you cannot spontaneously decide to switch to a plane from anywhere other than the hub.
-Vehicles may not be flown indoors.
-Attacks on Forks while there is no Kratus Personnel (Non-Recruit) on base is prohibited, anyone caught attempting to take Kratus objectives with no official personnel on base will be faced with an unappealable 7 day ban from Forks.
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6. Weapon Restrictions
All weapons used on Forks are to require some basic guidelines. They are as follows:
-Maximum velocity allowed for bullets is 220 m/s
-Only one scripted weapon may be in use by an individual at a time. For example, you may not be walking around with an assault rifle in your hand, and a rocket launcher on your shoulder.
You also may not use dual pistols/SMGs, etc if both weapons are scripted to fire.
-Grenade explosions may not last longer than three seconds, and
the diameter of the explosion may not exceed 7 - 10 meters.
-Flashbang grenade flashes may not last longer than 10 seconds.
-Smoke grenades are disallowed.
The following table is a basic outline that the magazines sizes of weapons should follow in Forks.
Side Arms: Pistols, SMGs, etc.
Magazine size: 30
Storm Rifles: Ak-47, M4A1, M-16 and similar counterparts
Magazine size: 50
Machine Gun: M249, M246, and similar counterparts
Magazine size: 200
Rocket Launchers: RPG, and similar counterparts
One shot per 5 seconds reload time
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7. Vehicle Restrictions
-Tanks may have a maximum of 100 Base health, as well as 100 shield health, which may regenerate over a period of time. Each hit on a tank must reduce its health/shield by 1. As opposed to only allowing one health of damage per every x amount of seconds.
-Mechs may have up to 100 health.
-Aircraft of any kind must be a 1 hit kill on the cockpit. Troop transport is not allowed (exception: paratroopers).
-Vehicles May have unlimited Ammunition for their guns.
-Explosives such as bombs and rockets must have a minimum of a 10 second reload.
-Aircrafts may shoot at infantry, but only if the army of the pilot shooting at infantry is outnumbered.
-Also, no trolling.
-HUB-camping is disallowed. Staying in the HUB for more than 15 minutes causes a 1D ban.
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End of File.